It’s not always the best, as the hitboxes on the bad guys don’t always seem to register, but that could be my feeling like the sharpest gun in the west rather than a glitch. The tracking is pretty on point, and it didn’t take long for me to be doinking bad guys on their domes. Given Fracked is a PSVR exclusive, you are stuck using the ancient technology of Move controllers, but NDREAMS has done a phenomenal job at making them work for the game. This bleeds into the gunplay as well, feeling very clean in using your weaponry. You can change your point of view from left to right by pressing specific buttons as well, but largely the movement is just like hitting an analog stick, and it works like a charm. Most VR games tend to utilize a “teleport” movement system in order to keep you from getting nauseated, but Fracked throws you right into running around, holding a button to walk or double tapping it to sprint, along with strafing depending on where you’re pointing your empty hand. What’s most impressive is that moving around doesn’t involve teleporting. In my time playing the game I haven’t experienced any discomfort, and it runs very fluidly as you look around the levels. It’s tough in the infant stage of VR to make a game that allows a lot of movement but still is comfortable, and it’s so easy to cause motion sickness if something moves a tad too much. Fracked does look good, but where it’s at its best is with the gameplay. Of course, we all know looking good only gets a game so far, it has to play good in order to keep you invested. The other thing that follows the Borderlandsy feel is the dialogue, which definitely had that irreverent charm to it. Everything looks great and there won’t be any complaints about sub-par graphics from me. So many games aim for a more realistic look and don’t manage it as well given the resources required for VR, and this artistic decision feels like it benefits Fracked wonderfully. Fracked chose to go the Borderlands cell-shaded route with it’s art style, and it works extremely well for a VR game. The thing that really adds to the experience is the vibrant setting. I don’t think this hurts Fracked, especially with a great VR gameplay loop (we’ll talk about that more), but often I wasn’t sure why I was doing what I was doing. I know something bad is happening to miners because of an evil corporation, and I know for some reason a lady in a helicopter is helping me deal with it, but I’m not sure why I’m dealing with it. Either that, or I just missed plenty of dialogue during the extravagant action sequences. Now, I’m sure there’s an explanation for a lot of this, what the story is, why I’m here, etc… but it doesn’t feel like that’s the focus of Fracked. Eventually it’s pretty simple to get down, but I can say if you panic thinking you’re going to crash, it’s too easy to dramatically change your course and screech to the left or right too hard and mess up the rest of the run.Ī sports game this is not however, as once you make it through the ridiculous first level (it took me forever to take the final turn) you have to grab a gun that’s been shoved into a dead bad guy’s mouth and start shooting back at the live ones. You don’t use ski poles or anything to go downhill though, rather move your head left and right to control your maneuvers. Fracked vr review how to#There’s a quick tutorial of how to use the motion controllers, getting the calibrations set for looking around and said controllers, and then you’re flying down the snow covered mountain on a pair of skis. So, Fracked immediately throws you into the deep end.
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